

For example, if you want the adult entrance for the Market coming from the Temple of Time, use 025E instead of 0260.

This will be the entrance stored by (for example) Farore's Wind. You can use this table to calculate what scene and location a wrong warp will put you at with the following steps. Furthermore, only the child day index is ever passed around for use, meaning that the child day index for an entrance is the only index that can be used as a starting point for wrong warp calculations. Except for the pre-rendered areas around the market and Hyrule/Ganon's Castle, these four records are byte for byte identical to one another, and will place you at exactly the same spot. However, many entrances have been omitted from this table due to redundancies in the entrance table format, and also because the omitted entrances do not impact wrong warping.Īlmost every logical entrance (entering the Deku Tree for example) is represented by 4 different records in the entrance table, one each for child day, child night, adult day, and adult night, in that order. There are 1556 different entrances in Ocarina of Time's Entrance Table. Descriptions for each entrance have been compiled by mzxrules. The following table is derived from data listed at Z64 Wiki.

Gold Skulltulas - Locations and Methods.Medallions, Stones, Trials (No Wrong Warp).
